Agent-based modeling (ABM) is a powerful way to simulate scenarios with complex deterministic behavior.
In contrast with traditional simulation and modeling, agent-based modelers describe the behavior of individual agents, rather than using formulas to describe the behavior or dynamics of the system as a whole. This allows for complex interactions to emerge from basic rules. In HASH, we call these rules behaviors.
A well-known example of an agent-based simulation is Conway's Game of Life - a simulation performed on a grid, where each cell can be either alive or dead. Here, the cells are agents, and the rules are behaviors. The behaviors for Conway's Game of Life are as follows:
These simple interactions produce what is called emergent behavior, where simple rules create complex results.
Check out Conway's Game of Life model in HASH
Game of Life enthusiasts have spent years exploring the search space of the model and its possible creations.
Try playing with the Game of Life HASH model and modifying its initial state (contained in the create_gol_grid.js
file). Some arrangements of agents produce arrangements of agents known as "spaceships" that move across the grid as a group and can even generate new groups of agents.
What took Conway weeks can now be done in seconds, and with HASH you can set up experiments, run analyses, and leverage the power of cloud computing directly in your browser, extending agent-based modeling to real-world problems and scenarios with ease.
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